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Stranded on an island, try to survive in this humorous Point & Click that will completely twist your usual habits!
🎮 Role : Game & Level Designer / 3D Artist
⏳ Context : 2 mounth for my end-of-first year project
🧠 Team of 6 : 1 GD, 2 artists, 2 devs
Project goals:
• Create a game based on the brief “A game like : There is no game"
• Reinterpret the classic codes of Point & Click games
• Merge Point & Click mechanics with survival gameplay
• Deliver a fully playable Vertical Slice
Game Design
Core loop

Intent Objectives:
• Create Point & Click puzzles built around survival game challenges
• Offer a small narrative thread
• Surprise the player through varied mechanics and unexpected interactions
Possible Interactions
Using UI elements as an inventory and crafting menu
Using items to modify the player’s stats
The puzzles are designed to be solved in the opposite way to a classic point-and-click game, but must always remain consistent.
The game narrator is there to give the player hints if they get stuck.
Using menus to solve puzzles
Mini-games
Level Design
Progression :

Blocking :
Final Version :
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