top of page
Logo Disaster Trip.png

Stranded on an island, try to survive in this humorous Point & Click that will completely twist your usual habits!

🎮 Role : Game & Level Designer / 3D Artist
⏳ Context : 2 mounth for my end-of-first year project
🧠 Team of 6 : 1 GD, 2 artists, 2 devs

Disaster Trip is a humorous Point & Click that aims to subvert the traditional conventions of the genre.
Survive while exploring the island. But be careful, a god entity is having fun playing with your life!

Project goals:

• Create a game based on the brief “A game like : There is no game"
• Reinterpret the classic codes of Point & Click games
• Merge Point & Click mechanics with survival gameplay
• Deliver a fully playable Vertical Slice

Game Design

Core loop

Disaster Trip Core Loop.png

Intent Objectives:

• Create Point & Click puzzles built around survival game challenges
• Offer a small narrative thread
• Surprise the player through varied mechanics and unexpected interactions

Possible Interactions

Using UI elements as an inventory and crafting menu

Using items to modify the player’s stats

The puzzles are designed to be solved in the opposite way to a classic point-and-click game, but must always remain consistent.

The game narrator is there to give the player hints if they get stuck.

Using menus to solve puzzles

Mini-games

Level Design

Progression :

Disaster trip ld prog.png

Blocking :

Final Version :

You May Also Like :

bottom of page