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Beat every level without getting killed by the robots!
🎮 Role : Level Designer
⏳ Context : Originally created for a Level Design class, then expanded on my own time
Project goals:
• Provide a sense of progression through gradual weapon unlocks
• Offer a steadily increasing difficulty curve
• Allow room for narrative integration within the levels
• Practice creating levels for an FPS
Game Design
Core loop

Items:
Pistol
Disc Launcher
Enemies :
Turret
Shotgun
Jetpack
Drone
Level Design
Progression :

Layout :
Final Version :
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