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Face your friends in a game where you must find invisible opponents without getting caught yourself!

🎮 Role : Game Designer / Project lead / 3D Artist
⏳ Context : 2 mounth for my end-of-second year project
🧠 Team of 7 : 1 GD, 3 Artists, 3 Devs

See You is an asymmetric party game where invisible Prey must survive without being detected by the Hunter, or risk being eliminated.
Each player becomes the Hunter at some point, and the last one standing wins !

Some gameplay systems were not fully implemented due to time constraints during the school project.

All mechanics presented here were designed, documented, and prototyped, and represent my contribution as Game Designer.

Project goals:

• Create a game based on the brief: “Design an Original Combat Mechanic”
• Deliver an asymmetric yet complementary experience
• Encourage strong interaction between players

Game Design

Core loop

CoreLoop See You.png

Intent Objectives:

- Ensure each player can meaningfully influence the match
- Provide a game that works well as a party experience for groups of friends
- Allow eliminated players to continue affecting the match
- Use sound and invisibility as core pillars of the gameplay

The character - The Prey

Can Use items :

Speed.png

Speed Grenade
Increases the speed of affected players

Fer à cheval.png

Horseshoe
Makes noise on impact

Mine.png

Placable Mine
Explodes when a player touches it

Footprint.png

Footprint Grenade
Reveals the footprints of hit players

Slow.png

Slow Grenade
Slows affected players

See youRevelation.png

Grenade of Revelation
Reveals hit playerss

All items spawn randomly throughout the map

Interactable Elements :

Bush.png

Bushes
Produce sound and VFX on contact

Metal can.png

Tin Can
Makes noise when hit

Mine.png

Mine
Explodes when a player touches it

The character - The Hunter

Cannot move, can only shoot once
Becames a Prey again after shooting

The character - Ghosts

See you Ghost.png

After dying, players can trigger VFX and SFX to trick or disturb the remaining players

Event :

Lightning
If struck, a player becomes visible and immobilized for a short time

Storm
Pushes players in different directions

Rain
Creates puddles that can reveal the location of the Prey

3D Models

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