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Try to get the highest score by climbing as high as possible before the lava catches you!

o7.png

🎮 Role : Game Designer & 3D artist
⏳ Context : My first Game Jam
🧠 Team of 6 : Me and 3 devs and 2 Artists

O7 is an infinite vertical scroller where the player must climb as fast as possible to score points before the lava rises and ends the run.

Project goals:

• Create a game based on the theme "In one room"
• Make it competitive to encourage score-chasing (mostly in our school)

• Respect the Jam deadlines

Game Design

The player can move, jump, and climb nearby objects.
We designed a procedural stage system that selects furniture layouts and assigns them to one of the themes, making every run unique.

After the Jam

Our initial goal of sharing the game within the school and comparing scores was a success.
To make things easier (leaderboards, updates) and for fun, we decided to publish the game on Steam. It was never about profit, but about sharing.

We also learned how to implement Steam’s API to integrate achievements, online leaderboards, and other platform-specific features.


We would love to revisit O7 with a more complete version, including:

  • smoother and more polished controls,

  • multiple game modes,

  • a multiplayer mode with player interactions (pushing, using objects, etc.),

  • a fully reworked and more distinctive art direction,

  • more varied levels, with branching paths and special sequences (vertical and horizontal phases),

  • and many other improvements.

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